@BEGIN_FILE_ID.DIZ February 17.95PM ____ Full Original Docs +===============(____)=================+ SoBeR_____ _____ (_____)_____ | 7_______. _____| \| \. ___| | | \ :._\___. \ | :| :| ¦| | \ | ¦| ¦|\_____| tT! | / |_____|____| |______ /ignia +----------------------------\_/-------+ NBA JAM TOURNAMENT EDITION ORIGINAL DOCS 400+ lines of text, typed by SoBeR! +======================================+ @END_FILE_ID.DIZ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜ ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÝÛÛÛÛ ÝÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ßßßßß ÛÛÛÛÛ ÛÛÛÛÛ ßßßßß ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ßßßßßßÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛßÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ÛÛÛÛÛ ßßßßß ßßßßß ßßßßß ßßßßßßßßßßß ßßßßß ßßßßßßßßßßß ßßßßß ßßßßß ßßßßß ßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß Docs to: NBA JAM TOURNAMENT EDITION (SEGA GENESIS) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ[S-Stat 1.02]ÄÄÄÄ¿ ³File Format.............: Super Magic Drive (SMD) ³ ³Console.................: SEGA GENESIS ³ ³Cartridge Size..........: 24 MegaBit ³ ³Copyright Note..........: (C)T-81 1994.DEC ³ ³Domestic Name...........: NBA JAM TOURNAMENT EDITION ³ ³Overseas Name...........: NBA JAM TOURNAMENT EDITION ³ ³Product Code............: T-81406 (GAME) ³ ³Product Version.........: 00 ³ ³Controller Support......: Joystick, 4 Player Multitap ³ ³External Ram............: Undetermined (Possible) ³ ³For use in..............: JAPAN, USA, EUROPE ³ ³Stats by................: S-Stat.Exe (1.02) '95 ³ ³Cartridge Checksum......: 0XCC3F ³ ³S-Stat Calculated Csum..: 0XCC3F ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Released by NaPaLM Docs by SoBeR in collaboration with NaPaLM. Contents: 1. Jan It Home! 2. Before you Lace Up The Shoes 3. Customize the Game 4. Time to Hit the Boards! 5. Substitutions 6. Jam(tm) Controls 1. JAM IT HOME! Cut loose, drive for the net, and give it all you've got! With NBA JAM TOURNAMENT EDITION, you're experiencing wham, bam, hoop action like you've never seen before! Prepare for full scale competition with a jam packed practice session. Prepare to slam it with rim-rocking NBA superstars, and ALL 27 NBA teams! 2. BEFORE YOU LACE UP THE SHOES Make sure the power switch is off (duh!) Insert the cartridge and plug in the Team Player Multi-Player Adaptor (sold seperately) as described in its instruction manual. Turn the power switch ON. When the NBA JAM T.E. title screen appears, press the [START] button. [NOTE: There are four different player positions in NBA JAM T.E. Players 1 and 2 are team mates, and players 3 and 4 are team mates who oppose them.] HEAD TO HEAD mode places two human players on opposite teams. The person with controller 1 is player 1, but the person with controller 2 is player 3. You can play one-on-one, two-on-two or two-on-one competitive games. TEAM GAME mode puts both players on the same team (2 players vs computer), making the person with controller 1 player 1 and the person with controller 2 player 2. It's you and a friend against the computer. PRACTICE mode, exclusive to NBA JAM T.E. enables you to work extensively on perfecting your passing and jamming skills before you take them into HEAD TO HEAD or TEAM GAME competition. Workable with one player plus a CPU team mate, or with two human players, PRACTICE mode allopws you to set up specialty drills, and to review and refine your dunks before you team up against the NBA's best! OPTIONS mode lets you customize your game play in a wide variety of ways. If you are using the Multi-Player adaptor, you will be asked to select the controller number corresponding to the player you wish to control: controller 1 is player 1, controller 2 is player 2, and so on. Everyone who wishes to participate should then press the [start] button on their respective controllers. Whether you are using the Multi Player adaptor or not, you will then be asked if you wish to enter your initials for record keeping. Press [UP] or [DOWN] on the [DIR] button to choose and press [A], [B], [C] or [START] button. This decision affects all players: no player can enter initials if [NO] has been selected. If [YES] is selected, each player will be asked to enter his/her initials. Use the [DIR] button to move the cursor then press any other buttons to select. If the initials entered are one of the sixteen in memory, your record will be immediately recalled. NBA JAM TE's record keeping feature stores each player's record, ranking, winning percentage and more! In all but the [OPTIONS] mode, you will then be asked to choose your NBA team. In addition to the 27 NBA teams, the game features a rookie team made up entirely of NBA newcommers! As with regular teams, both players can select rookie teams. Rookie team games DO NOT count towards a season. Notice that for every player featured in the game, a field of statistical ability rankings appeears below the player's portrait. These figures rate each player on a scale of 0 to 9 in eight important categories. Attributes are: ÚÄÄÄÄÄÄÄÄ¿ ³Portrait³ ÃÄÄÄÄÄÄÄÄ´ SPEED -³ ³- POWER 3 POINT -³ ³- STEAL DUNK -³ ³- BLOCK PASS -ÀÄÄÄÄÄÄÄÄÙ- CLUTCH SPEED..........: How peppy the player is 3 POINT........: Rates how well the player hits hoops from downtown DUNK...........: A rating of what kind of jammer the player is PASS...........: How accurate a player's passing game is POWER..........: The power of a player (strength, withstanding injuries) STEAL..........: Rates a player's ability to strip ball from opponents BLOCK..........: Rates player's defensive abilities (rejecting/deflecting) CLUTCH.........: Will the player come through when you need him most Once you've highlighted your team, use the [A], [B] or [C] button to scroll through the available player combinations on that team, then press the [START] button to lock in your choice. 3. CUSTOMIZE THE GAME The options screen provides you with a wide variety of ways to affect game play: TIMER SPEED....: Speed of the clock (1=very slow, 5=very fast) DRONE DIFFICULTY: Competitive intelligence of CPU (1=dumb, 5=very smart) TAG MODE.......: In a one player or one human per team game, NBA JAM T.E. allows you to select how you wish to control your team mate. OFF is the default. As in the arcade version, you control one player the entire game anmd the computer controlls your team mates unless a human player should jump in by hitting his [START] button. ON enables you to control both the ball handling and the movement of whichever player on your team has the ball. The tag occurs when your team mate gains possession, so if a pass is intercepted, you retain control of the player who passed. COMPUTER ASSISTANCE: Set ON or OFF. When ON, the option button will cause the computer to make sure that games remain close by cooling off any team that gets too big a lead! Turn off to give both teams a fair shake. (When ON, it acts as a built in trainer!) CONTROLLER CONFIG..: This mode offers you six different ways of setting up the buttons on your controller for various pass, shoot and turbo options. VIEW/DELETE RECORDS: Activating this option will take you to the record screen. NBA JAM T.E. stores records and stats for up to 16 different players! At some point, however, you may wish to make room for a new one. To erase a record, use the [DIR] button to highlight the desired record and press the [A] button. You will then be asked to confirm deletion. Press [START] button to abort deletion, or the [B] + [C] buttons to erase the record. Press [START] button to return to options menu. SPECIAL FEATURES...: Allows you to make additional adjustments to six game features: a. Tournament Mode...: On= Disallows all power ups and cheats. (Setting of ON will disallow all other special features and turn off computer assistance automatically) b. Shot Clock........: May be adjusted from 5 to 24 seconds. c. Overtime..........: May be adjusted from 1 to 3 minutes. d. Hot Spots.........: On= Creates visible hot spots with different point values. Shoot or Jam from a hot spot and score bonus points! When your player lands on one, you will hear a sound and the color of the spot will change. e. Power-Up Icons....: These will enable a player to instantaneously and temporarily increase dunking ability, cause a player to remain "on fire", increase the player's interception skills and more! Power-Up Icons are available to be picked up by a human player or a CPU controlled player. They appear randomly during the progress of the game. f. Juice Mode........: Turns up the juice, increases a player's speed by a factor of 1 to 4! Try hitting turbo when your player has been juiced. Helps to slash your ex-wife's throat, avoid the electric chair and look clueless simultaneously. After selecting options, press [START] to lock in those options. After the first and third quarters, the computer will provide coaching tips to help you improve your game. After the second quarter, the computer will review the player's statistics for the first half. HOT SPOTS GUIDE: [3] == Increase a player's ability to make a three point side shot [D] == Allows players to perform Monster Jams from anywhere [S] == Increase a player's overall speed [P] == Increase a player's power [T] == Temporarily gives a player unlimited turbo! [F] == Sets the player "on fire"! Help to sink incredible slams! [B] == The Bomb flattens everyone on the court EXCEPT the player who collects it! NOTE: Hot spots or power ups do not count toward the season record. 4. TIME TO HIT THE BOARDS! An NBA JAM T.E. game is divided into 4 quarters of 3 minutes each. A game begins with a tipoff as two players leap for the ball in order to gain control. Posession of the ball at the beginning of the second and fourth quarters goes to the home team (team two) and to the visiting team (team one) at the start of the third quarter regardless of who wins the initial tipoff or who posesses the ball when the previous quarter ended. The home team defends the basket at the right side of the screen and scores against the visiting team's basket at the left side of the screen. <--------------------------------------- HOME +---------------------------------------------+ /|\ +--+ / | \ +--+ | | | | | +--+ \ | / +--+ \|/ +---------------------------------------------+ VISITORS ------------------------------------> The object of the game is to have outscored your opponents when the final buzzer sounds. A basket counts for two points when it is shot from inside the three-point line and three points when shot from behind it. A defensive player can block a shot but only when the ball is on the upward part of its arc. If it is touched by a defender on its downward flight, a goaltending call is made and points are awarded whether or not the basket was going to go in. Once the ball touches the rim, however, it can be grabbed by any player, either offensive or defensive. To make identifying the ball handler easy, whenever a player has posession of the ball, an orange basketball indicator will appear behind his name at the top of the screen. If nobody has possession and the ball is in the air or has been knocked away, there is no indicator. If a player scores three baskets in a row, he is "on fire"! During this time, he has unlimited turbo and a much better chance of sinking shots from anywhere on the floor! Only one player can be "on fire" at a time. Being "on fire" lasts for four baskets by the "on fire" player or until the next opposing basket goes in, meaning that a team mate can score without disrupting the fire. The ball glows when the player on fire holds it and smokes when he shoots it! 5. SUBSTITUTIONS After the first 3 quarters, the game allows you to make player substitions from your team roster. Change the player until you are satisfied with the team. Press [START] when you see two players you want. [START] begins the next quarter. When a player completes a season by defending all 27 NBA teams, expanded rosters become available for some teams and special teams will be available as well! Injury: A progressive assessment of a player's health. This ranking will increase as a player sustains increased injury throughout a game. An injured player will suffer degraded play in all attribute areas, so you may wish to substitute a healthy player for an injured one. Sitting a player out for 1 quarter will completely restore his health. 6. JAM CONTROLS [DIR] - Moves your player. An offscreen player's position is marked with an arrow and his player number and color. The height shows where he is vertically on the court. The distance from the edge shows how far off screen he is. [SHOOT/BLOCK] - When your team has the ball, the [SHOOT] button will cause you (and on a one human team, your computer team mate as well) to shoot for the basket. Your player releases the ball when you release the button. Releasing the ball at the apex of your leap gives your shot greater accuracy, but releasing it quickly or very slow can often prevent a leaping defender from blocking or stealing the ball. Tapping [SHOOT] quickly several times executes a head-fake which may trick the defense, but it stops your dribble so you must either pass or shoot the ball before you can move! When your team does not have the ball, [SHOOT/BLOCK] causes your player to jump up for a block. Timing is crucial to denying the shot. Jump too early and the shooter can wait until you fall out of the way. Jump too late and the shooter can shoot it over you! Many times your defender will get a piece of the ball without rejecting the shot completely. The ball will flash white whenever your defensive player makes contact with it. [PASS/STEAL] - When your team has the ball, the pass button will cause you (and your computer inmate) to pass the ball to his team mates. But a passed ball is easily intercepted by a defender, so look before you pass. When your team does not have the ball, tapping this button causes your player to swipe at the ball in the hopes of either stealing it or knocking it out of the hands of the opponent. [TURBO] - Causes your player to smoke crack and run much faster than he normally would (determined by his attributes and how much crack he has smoked). Whether on offense or defense, allowing you to blow by a defender or to step around to pick and block a shot! Unfortunately your player has only a limited amount of turbo power, indicated by the meter near your player's name. As you use it, the meter runs down. Once you have stopped using it, it begins to regenerates. A player using turbo can be spotted by the color of his sneakers. When a player is "on fire" he has unlimited turbo until his fire is put out, but to use the turbo, the button must be held. Tapping turbo several times causes your player to grab and protect the ball. This move can often knock the defenders away and give you a clean shot at the basket. [TURBO] + [SHOOT/BLOCK] - When your player has the ball near the basket, pressing these two buttons causes you (and your computer) to go for the Jam, slamdunking the ball into the basket. There are many ultrajams which can be executed, depending on a number of factors such as the player's dunking ability and position. Your player will only jam if he is moving, so be sure to head towards the basket if you intend to slam. When your team doesnt have the ball pressing these two buttons will execute a Super-block, jumping much higher than he normally would. [TURBO] + [PASS/STEAL] - Pressing these two buttons will make the ball handler a much harder and safer pass than the [PASS] button by itself. Often these take the form of behind the back or bounce passes. When your player doesnt have the ball, pressing these two buttons makes your player maneuver his way through. He may clear a player out of the way (even your own player!) Defensively this is a useful tool for stealing the ball, bringing down rebounds and stopping easy Jams. Offensively this is a good technique to clear an area. [START] Pauses or resumes the game. --- Thats it, Im sick of typing. If you havent figured the damn game out yet, it may be time to go get your spinal fluid tapped. --- ALL TYPING BY SoBeR (how stoned was I? Real fuckin' stoned!) --- Greets to all my NaPaLM and Insignia buddies!